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Animation Pipeline Technical Director

Sony Imageworks

Vancouver

On-site

CAD 70,000 - 90,000

Full time

Today
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Job summary

A leading visual effects company in Vancouver is seeking a Pipeline TD to develop and manage the animation production pipeline. The ideal candidate will possess strong knowledge of Maya and Python, with experience in CG and VFX productions. Responsibilities include managing scene dependencies and interacting with multiple departments. A diploma or relevant experience is preferred.

Qualifications

  • 2-3 years of relevant experience may be accepted.
  • Familiarity with automated publishing, data validation, and efficient scene organization techniques.
  • Ability to interact with production, supervisors, and team/peers.

Responsibilities

  • Creates, develops, and refines all technical aspects of the animation production pipeline.
  • Manages complex scene dependencies across multiple departments.
  • Deciphers and follows through on work in progress and feedback.

Skills

Strong knowledge of Maya
Python programming
Experience creating user interfaces with PyQt/PySide
Experience with C++
Knowledge of Linux operating system
Understanding of the git version control system
Familiarity with Katana, Unreal, Houdini, and/or USD
Experience working on CG and VFX productions

Education

2-year diploma or 1-year certificate
Job description

1285 W Pender St Vancouver, BC V6E 4B1

Project based, Full Time

Language in work environment - English

Sony Imageworks Vancouver is seeking Pipeline TDs! Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, general shot asset management and approval processes.

Managing complex scene dependencies across multiple departments. Familiarity with automated publishing, data validation, and efficient scene organization techniques is highly desirable.

The candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors, and team/peers in order to problem‑solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback.

Successful candidates should be able to work efficiently as part of a team or independently to determine various pipeline solutions.

Qualifications
  • Strong knowledge of Maya and Python programming.
  • Experience creating user interfaces with PyQt/PySide.
  • Experience with C++ is a plus.
  • Knowledge of the Linux operating system.
  • Understanding of the git version control system.
  • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
  • Most desired: 2-year diploma or 1-year certificate, however a minimum of 2–3 years of relevant experience may be accepted.
  • Experience working on CG and VFX productions.
Unreal Engine

Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal. Knowledge of USD-based integration, Blueprint scripting within Unreal environments is a strong plus.

Reference: ECNJOBID-3-67-103-209 in the application

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