Animation Engineer

Final Strike Games

Vancouver

On-site

CAD 70,000 - 90,000

Full time

14 days+

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Job summary

Final Strike Games is seeking a passionate Animation Engineer for their Vancouver studio. In this role, you will build animation systems for an upcoming multiplayer title, collaborating closely with designers, artists, and animators to ensure the highest quality in-game character animations.

The ideal candidate has significant experience in game animation methodologies, a strong understanding of Unreal Engine 5, and expertise in programming with C/C++. Knowledge of business tools like Microsoft Office is also essential.

Qualifications

  • At least 3 years experience as a gameplay or animation engineer.
  • Deep and current knowledge of animation systems in Unreal Engine 5.
  • Strong written and verbal communication skills in English.

Responsibilities

  • Work closely with designers, artists, and animators to bridge the gap between Unreal Engine's core technology and in-game animations.
  • Monitor performance and network reliability of animation gameplay systems.
  • Develop test cases and integrate with the QA team.

Skills

Game animation methodologies
Unreal Engine 5
C/C++ programming
Mathematics / Linear algebra

Education

4-year Bachelor's degree in Computer Science or equivalent

Tools

Microsoft Office
Google Docs

Job description

Final Strike Games is looking for a passionate Animation Engineer to join our Vancouver, BC studio and help us build the animation systems for an upcoming multiplayer title. The ideal candidate is an enthusiastic team member, strong communicator, and well versed with Unreal Engine 5 and the latest animation tools and technology.

Duties
  • Work closely with designers, artists, and animators to "bridge the gap" between Unreal Engine's core technology and building in-game character animations of the highest quality.
  • Monitor performance, and network reliability of animation gameplay systems
  • Develop test cases and integrate with the QA team
  • Self-manage time and responsibilities when given prioritized goals and objectives
Requirements
  • A 4-year Bachelor's degree in Computer Science or equivalent training.
  • At least 3 years experience as a gameplay or animation engineer
  • A strong understanding of game animation methodologies (foot IK, rigging, motion matching, procedural animation, skinning, blend trees, etc)
  • Have deep and current knowledge of the animation systems in Unreal Engine 5.
  • Familiar with using Claude Code in a game development environment
  • Strong programming skills in C/C++
  • Strong mathematics ability / linear algebra
Basic Qualifications
  • Expert knowledge of business tools such as Microsoft office and google docs
  • Strong written and verbal communication skills in the English language
  • Current eligibility to work in Canada is preferred but International candidates may be considered based on experience + circumstances.
About Final Strike Games

Final Strike Games is a multiplayer focused game studio founded by game industry veterans. FSG is currently developing titles for PC and Console. We have offices in Seattle, Vancouver, and Montreal. For more information please visit www.finalstrikegames.com

Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.

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