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Animateur.trice de cinématiques / Cinematic Animator - (Remote contract)

GameOn Studio

Remote

CAD 60,000 - 90,000

Full time

Today
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Job summary

A leading animation production studio is seeking a highly creative Cinematic Animator to deliver high-quality character and creature animations. In this remote position, candidates based in Canada will work closely with the Animation Lead and must possess strong skills in key-frame and motion capture animation. The ideal applicant has at least 3–7 years of experience, especially in animating realistic humans and must exhibit proficiency in tools like Maya. Join us to contribute creatively in a dynamic production environment.

Qualifications

  • 3–7+ years of experience creating high-quality character and creature animation.
  • Strong proficiency in both key-frame and motion capture animation.
  • Proven experience animating realistic humans with an emphasis on expressive facial animation.
  • A strong grasp of body mechanics, timing, weight, and shot composition.

Responsibilities

  • Create character motions through a blend of key-frame animation and motion capture.
  • Collaborate with the Lead Cinematic Animator on creative direction.
  • Deliver high-quality body and facial animation assets with attention to detail.
  • Assist with motion capture shoots and define technical requirements.

Skills

Key-frame animation
Motion capture animation
Cinematic camera work
Facial animation
Problem-solving
Team collaboration

Tools

Maya
MotionBuilder
Unreal Engine
Job description
  • Full-time
Company Description

Founded in 2002, Game On started as an audio postproduction house that forayed into facial capture before spawning one of the largest motion‑capture studios in the world. We are now a full‑service animation production studio—a turnkey studio that translates scripts into vibrant final products.

Job Description

We are seeking a highly creative and motivated Cinematic Animator. In this position, you will be expected to work closely with the Animation Lead to deliver high‑quality animations. You should be comfortable collaborating with Engineers, Technical Animation, and Rigging Directors in the development of our animation tools, pipelines, and systems.

We value candidates who are not only technically skilled but also proactive in identifying and resolving issues before they impact deadlines. The ideal candidate will possess a strong understanding of cinematic camera work, particularly with a handheld visual style, and demonstrate the ability to work efficiently in a fast‑paced production environment.

Responsibilities
  • Create character/creature motions through a blend of key‑frame animation and motion capture.
  • Collaborate with the Lead Cinematic Animator to implement the overall creative direction of our product.
  • Deliver high‑quality body and facial animation assets with speed, precision, and attention to detail.
  • Contribute to animation tests, previs, layout, and final shot animation.
  • Assist with motion capture shoots and help define technical and creative requirements.
  • Actively communicate progress and potential issues, flagging risks ahead of deadlines.
Qualifications
  • 3–7+ years of experience creating high‑quality character and creature animation.
  • Strong proficiency in both key‑frame and motion capture animation.
  • Proven experience animating realistic humans, with an emphasis on expressive and accurate facial animation.
  • Prior experience working with FACS‑based rigs for facial animation is a must.
  • A strong grasp of body mechanics, timing, weight, and shot composition to deliver believable character performances.
  • A solid understanding of cinematic camera work, especially handheld styles used in storytelling and visual exploration.
  • Experience using Maya (preferred); MotionBuilder is a plus.
  • Familiarity with Unreal Engine, Sequencer, and its interface, with a willingness to problem‑solve creatively within the engine environment.
  • Ability to work quickly and adaptively, maintaining high quality under tight timelines.
  • Proactive communication skills with a team‑focused mindset.
  • Technical understanding of animation tools, pipelines, and systems is a plus.
  • Self‑motivated, organized, and able to contribute creatively and technically.
  • Demoreels that demonstrate experience in the above areas are highly preferred.

This is a remote position open to candidates based in Canada who are available to work Pacific Time hours.

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