Unreal Engine Programmer Intern: Build Next-Gen Games

Tencent

New South Wales

On-site

AUD 34,000 - 55,000

Full time

6 days ago
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Benefits offered by this job

Publications in graphics/vision/ML
Published games experience
Familiarity with Unreal Engine / Unity

Job summary

LightSpeed Studios, Tencent is seeking a Game Engine Programmer Intern to work with our world-class teams on cutting-edge engine tech for immersive gaming experiences. You will contribute to 3D engine development, tools, rendering, physics, and gameplay features across multiple projects.

You will gain hands-on experience with leading game engines, learn new techniques, and contribute to both real-time and offline simulations while collaborating with cross-functional teams in a dynamic

Qualifications

  • Pursuing a degree in Computer Science, Math, or Physics.
  • Strong understanding of 3D Math principles and their applications.
  • Proficiency in C++, other relevant programming languages is a plus.
  • Ability to work independently and as part of a collaborative team.

Responsibilities

  • Fixing bugs and solving technical issues.
  • Collaborate with game content creators and developers to work features on Tools, Rendering, Animation, Physics, gameplay or data science.
  • Learn and stay up-to-date advanced features in UE5 and their practical applications in real game projects.
  • Develop and optimize physics systems for both real-time and offline simulations.

Skills

C++
3D Math
Independence
Team collaboration
Gaming passion
Unreal/Unity familiarity

Education

Pursuing a degree in Computer Science, Math, or Physics

Job description

LightSpeed Studios, Tencent is seeking a Game Engine Programmer Intern to work with our world-class teams on cutting-edge engine tech for immersive gaming experiences. You will contribute to 3D engine development, tools, rendering, physics, and gameplay features across multiple projects.

You will gain hands-on experience with leading game engines, learn new techniques, and contribute to both real-time and offline simulations while collaborating with cross-functional teams in a dynamic

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