Unity VR Engineer — Flexible Immersive Experiences

Experis Australia

Melbourne

Presencial

AUD 90.000 - 140.000

Jornada completa

14 días+

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Ventajas ofrecidas por este puesto de trabajo

Flexible working arrangements
Collaborative development team
Exposure to emerging technologies
Career growth opportunities

Descripción de la vacante

Experis Australia is seeking a talented Unity / VR Developer to join an innovative team delivering immersive experiences. You will design, develop and optimise VR applications in Unity, collaborating with designers and technical stakeholders to create engaging user experiences.

The role covers building, testing and supporting VR projects across headsets like Meta Quest and HTC Vive, with a focus on performance, real-time rendering and scalable architectures.

Formación

  • Proven commercial Unity development experience.
  • Experience building VR applications.
  • Strong understanding of 3D graphics and optimization.
  • Experience with APIs, SDKs and third-party tools.
  • Experience with Agile delivery environments.

Responsabilidades

  • Develop and maintain VR applications using Unity
  • Design, build and optimise interactive experiences for VR headsets and immersive environments
  • Implement gameplay mechanics, user interactions and immersive features
  • Troubleshoot, debug and enhance application performance
  • Collaborate with cross-functional teams to translate requirements into technical solutions
  • Contribute to architecture, design decisions and best practices
  • Participate in testing, deployment and ongoing support activities

Conocimientos

Unity development experience
VR application development
Agile delivery
Problem solving

Herramientas

Unity
Meta Quest
HTC Vive

Descripción del empleo

Experis Australia is seeking a talented Unity / VR Developer to join an innovative team delivering immersive experiences. You will design, develop and optimise VR applications in Unity, collaborating with designers and technical stakeholders to create engaging user experiences.

The role covers building, testing and supporting VR projects across headsets like Meta Quest and HTC Vive, with a focus on performance, real-time rendering and scalable architectures.

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