Software Engineer Intern, CPU Debugger - VSCode Adapter

Nintendo

Redmond

On-site

AUD 73,000 - 104,000

Full time

7 days ago
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Job summary

Nintendo Technology Development is seeking a highly motivated Software Engineer Intern to join the CPU Debugger team for Summer 2027 in Redmond, WA. This onsite role offers hands-on experience with a fast-paced, engineering-focused environment.

You will validate build/test environments, enhance the CLI debugger, and advance the VS Code Debug Adapter, while improving debugging performance and reliability. Strong C/C++ skills and a proactive, communicative mindset are essential.

Qualifications

  • BS or MS in Computer Science or Engineering.
  • Experience with C/C++ and debugging tools.
  • Willingness to learn and transfer skills.

Responsibilities

  • Validate build/test environment and fix a minor bug for a Nintendo product.
  • Enhance the CLI debugger usability and scripting/automation aspects.
  • Build out and improve the VS Code Debug Adapter for a modern editor experience.
  • Investigate and improve debugging performance and reliability across CLI and adapter paths.

Skills

C/C++ experience
C# experience
ELF/COFF formats
LLDB/GDB
VS Code
Strong writing skills
Communication skills
Team player

Education

BS or MS in CS or Engineering

Tools

VS Code
GDB/LLDB

Job description

Nintendo Technology Development is seeking a highly motivated Software Engineer Intern to join the CPU Debugger team for Summer 2027 in Redmond, WA. This onsite role offers hands-on experience with a fast-paced, engineering-focused environment.

You will validate build/test environments, enhance the CLI debugger, and advance the VS Code Debug Adapter, while improving debugging performance and reliability. Strong C/C++ skills and a proactive, communicative mindset are essential.

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