Senior Mobile UX Designer - Shape Engaging Player Journeys

Atari

Sydney

Hybrid

AUD 120,000 - 170,000

Full time

14 days+

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Job summary

Hipster Whale is seeking a Senior UX Designer (Mobile) to own the UX vision across multiple titles, from early concepts to full feature rollouts. The role is hands-on, with a strong emphasis on player-centric design, collaboration with product and development, and mentoring teammates.

Melbourne-based preferred, with possible remote arrangements for the right candidate. The role supports a hybrid working arrangement, requiring at least two days per week in the Melbourne studio, with flexibility

Qualifications

  • 5+ years of commercial UX design experience.
  • Proficient in Figma and other prototyping tools.
  • Strong foundation in design principles and information architecture.
  • Passion for behavioural psychology and player motivation.
  • Advocate for accessibility and usable experiences in games.
  • Basic familiarity with game engine concepts.

Responsibilities

  • Create, revise, refine and advise on the UX journey across the studio’s games.
  • Produce wireframes, user flows, prototypes, and high-fidelity mock-ups.
  • Iterate MVP visuals and advise on polish for UX evaluation.
  • Collaborate with product and development teams to review designs on device and in-engine; test and iterate based on analytics.
  • Map and improve the player experience across titles; mentor teammates.

Skills

UX design
Figma
Behavioural Psychology
Information Architecture
Accessibility
Game Engine
UX Evangelist
Product Mindset
Collaborative Communicator
Player of Games
Playful Design

Tools

Prototyping tools

Job description

Hipster Whale is seeking a Senior UX Designer (Mobile) to own the UX vision across multiple titles, from early concepts to full feature rollouts. The role is hands-on, with a strong emphasis on player-centric design, collaboration with product and development, and mentoring teammates.

Melbourne-based preferred, with possible remote arrangements for the right candidate. The role supports a hybrid working arrangement, requiring at least two days per week in the Melbourne studio, with flexibility

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