Senior Graphics Engineer - Real-Time Rendering (Hobart)

Procreate

City of Hobart

On-site

AUD 140,000 - 180,000

Full time

14 days+

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Job summary

Procreate is seeking a Senior Graphics Engineer in Hobart to join our rendering team. You will help build the next generation rendering and painting engine powering Procreate’s products and push custom GPU technologies for a fast 64-bit painting engine on iOS.

You’ll report to the CTO and partner with the Product team, CPO and CEO, contributing to industry-leading graphics experiences while refining architecture and performance. This is an on-site, full-time role at our Hobart office.

Qualifications

  • Strong experience in graphics engine development and optimisation.
  • Proficient in C/C++ with low-level programming approaches.
  • Hands-on with graphics APIs such as Vulkan, Metal, DirectX11.
  • Familiarity with debugging and profiling tools like RenderDoc.
  • Solid understanding of rendering pipelines and math foundations.

Responsibilities

  • Refine graphics pipeline and engine architecture to improve performance.
  • Allocate resources and tackle performance bottlenecks creatively.
  • Develop next-generation software pushing hardware limits in real-time systems.
  • Collaborate with product designers and engineers to deliver premier graphics experiences.
  • Leverage console/mobile development insights to optimise for targets.

Skills

CPU/GPU optimisation
Metal architecture
C/C++ low-level programming
Profiling/Debugging (RenderDoc)
Algorithms & data structures
Graphics APIs (Vulkan/Metal/DirectX11)
Rendering pipeline
Math – linear algebra & trigonometry

Tools

RenderDoc

Job description

Procreate is seeking a Senior Graphics Engineer in Hobart to join our rendering team. You will help build the next generation rendering and painting engine powering Procreate’s products and push custom GPU technologies for a fast 64-bit painting engine on iOS.

You’ll report to the CTO and partner with the Product team, CPO and CEO, contributing to industry-leading graphics experiences while refining architecture and performance. This is an on-site, full-time role at our Hobart office.

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