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Job summary
A leading technology company in Australia is seeking a skilled C++ developer with expertise in Unreal Engine and a passion for the games industry. The ideal candidate will have at least 2 years of professional experience in software development, strong problem-solving skills, and the ability to work collaboratively in a team. A degree in Computer Science or a related field is preferred, but self-taught applicants demonstrating high competency will also be considered.
Qualifications
2 years' professional software development experience.
Self-taught applicants must demonstrate high competency with game-related demo code.
Experience interfacing with 3D art applications (e.g. Maya).
Preference for those who have created their own demonstrable game-related code.
Skills
Excellent C++ programming skills
Unreal Engine experience
Problem solving skills
Game-related discipline skills
Ability to write clear, maintainable code
Ability to work as part of a team
Excellent written and verbal communication skills
Interpersonal skills
C# and/or scripting language skills
Education
Degree in Computer Science, Computer Engineering, or Mathematics
Job description
Excellent C++ programming skills is must.
Unreal engine expreince is must.
Ideally candidates may have relative experience in similar industries such as gaming, education, and simulation companies.
Excellent problem solving skills
Strong skills in at least one game related discipline (e.g. 3D Maths, AI, Physics, UI, etc.)
Ability to write clear, maintainable code
Demonstrated ability to create and deliver to deadlines
Ability to work as part of a team
Excellent written and verbal communication skills
Good interpersonal skills and pleasant personality
A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code
A genuine enthusiasm and passion for the games industry
2 years' professional software development experience
C# and/or a scripting language (e.g. Lua or Python)
Experience interfacing with 3D art applications (e.g. Maya)
Preference will be given to those that have created their own demonstrable game related code (either an engine or some form of simulation)