Research Engineer – Real-Time Visualization

Time-Now Engenharia S/A

United Arab Emirates

On-site

AED 257,069 - 330,517

Full time

14 days+

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Job summary

The Chronicle Of Higher Education, Inc. is seeking a Real-Time Visualization Research Engineer to contribute to a Multiscale Biology Visualization AI project. You'll design and implement browser-based 2D and 3D visualization systems, optimizing performance for complex biological scenes.

A Master's in Computer Science is required, with a preference for a PhD. Required skills include real-time graphics experience and proficiency in TypeScript and React.js. Join our interdisciplinary team to drive innovation in scientific visualization.

Qualifications

  • Hands-on experience with real-time graphics pipelines using relevant technologies.
  • Strong understanding of 2D and 3D geometry and performance profiling.
  • Proficiency in frontend engineering with React.js.

Responsibilities

  • Develop interactive 2D and 3D biology visualization applications.
  • Implement rendering pipelines for various geometric structures.
  • Optimize performance for large, multi-scale visualizations.

Skills

Real-time graphics pipelines
OpenGL
Vulkan
WebGPU
TypeScript/JavaScript
React.js
2D and 3D geometry

Education

Master’s degree in Computer Science or related field
PhD in relevant discipline

Tools

Three.js

Job description

Application Open: Full-Time MBZUAI is seeking a Real-Time Visualization Research Engineer to contribute to a Multiscale Biology Visualization AI project. The goal of the project is to build an interactive multiscale biology visualization platform that integrates procedural, algorithm-driven geometry modeling with biological AI model outputs and deliver high-performance scientific visualization on web applications. The Research Engineer will design and implement real-time, browser-based 2D and 3D visualization systems, enabling scalable rendering of complex cellular structures and large multi-scalar biological scenes. The role requires strong expertise in modern GPU-based rendering pipelines, frontend engineering, and scientific visualization principles within a fast-paced, interdisciplinary research environment.

Key Responsibilities
Real-Time Rendering & Visualization
  • Develop interactive 2D and 3D biology visualization applications in the browser using React, TypeScript, and WebGPU.
  • Design and implement rendering pipelines for meshes, curves, point clouds, compartmental representations, and related geometric structures.
  • Implement efficient scene management, level-of-detail (LOD) systems, camera controls, and annotation overlays.
  • Optimize frame time, memory footprint, and loading performance for large, multi-scale
Pipeline Integration & Architecture
  • Collaborate with the procedural geometry team to define clean and scalable interfaces between generator outputs and rendering inputs.
  • Ensure rendering pipelines are modular, maintainable, and compatible with evolving upstream biological AI components.
  • Support integration into the broader multiscale visualization platform.
Performance Optimization & Quality
  • Apply GPU optimization techniques and performance profiling to ensure smooth, real-time user interaction.
  • Contribute to code quality, automated testing, documentation, and reproducibility standards.
  • Maintain structured development workflows using version control and collaborative tools.
Collaboration & Research Contribution
  • Work closely with computational biologists, geometry modeling engineers, and AI researchers.
  • Participate actively in technical discussions and solution design within an agile, research-driven environment.
  • Operate effectively under evolving requirements while maintaining high engineering standards.
Academic Qualifications Required
  • Master’s degree in Computer Science, Computer Graphics, Software Engineering, or a related field.
  • A PhD in a relevant discipline will be preferred.
Professional Experience Required
Essential
  • Hands-on experience with real-time graphics pipelines using OpenGL, Vulkan, WebGPU, WebGL, Three.js, or similar technologies (WebGPU preferred).
  • Strong understanding of 2D and 3D geometry, coordinate systems, mesh formats, shading techniques, and performance profiling.
  • Proficiency in TypeScript/JavaScript and frontend engineering using React.js.
  • Demonstrated ability to build production-quality scientific visualization tools with strong UI/UX considerations.
Preferred
  • Familiarity with structural biology terminology or biological data representations.
  • Experience in biomedical or scientific visualization.
  • Knowledge of GPU optimization, custom shader development, and geometry processing techniques.
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