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Level Artist

Sperasoft

Abu Dhabi

On-site

AED 183,000 - 258,000

Full time

Yesterday
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Job summary

A game development studio is seeking an experienced Level Artist to create immersive game environments. The role involves following design documents, creating levels with artistic integrity, and optimizing gameplay elements. Candidates should have proficiency in Unreal Engine and strong modeling skills, particularly in real-time engines. Benefits include development opportunities and a casual workplace environment. This is a full-time, permanent position based in Abu Dhabi.

Benefits

Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment

Qualifications

  • Experience in creating levels in a game technology environment.
  • Strong understanding of architectural and natural compositions.
  • Ability to follow artistic directions and take initiative.

Responsibilities

  • Understand game design to build engaging levels.
  • Create and integrate architectural elements into the game.
  • Optimize maps based on gameplay assessments.

Skills

PBR and physically based material standards
Real-time engines knowledge
Advanced modeling skills
Material blending systems
Proficiency in Unreal Engine

Tools

Unreal Engine
Substance Painter
Substance Designer
Job description

We are looking for an experienced Level Artist to join our art team.

As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game’s atmosphere, story, and style.

Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities
  • Become familiar with game design documents to understand environments, objects, atmospheres, story, and style in order to build levels
  • Follow references, concepts, and art direction, while also taking initiative to push the work further independently
  • Participate in the search for precise graphic references specific to assets marked for production
  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and data updating processes in the engine, and follow all instructions
  • Create architectural elements for the level when needed and implement them
  • Create documents that list and present the graphical content of levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Act as production and artistic support for the Lead Level Artist
  • Help estimate, after assessing level content with the PM and Lead, the modeling effort, working time, and task planning per priority and per level
  • Establish modeling and texture needs, place orders with map 3D artists, and follow up on progress and quality with the PM and External Art Manager
  • Integrate produced objects and textures into the level
  • Optimize maps (e.g. adjusting the size of pieces according to gameplay situations) after assessment with the Level Designer
  • Participate in setting object properties in the map (e.g. movement, collision, lighting effects, SFX, sound, etc.)
  • Oversee the debug process for all levels
  • Verify map quality once imported into the game and make necessary improvements
Qualifications
  • Knowledge of PBR and physically based material standards
  • Understanding of the basic composition of architecture and nature
  • Knowledge of material optimization for real-time engines
  • Knowledge of level optimization for real-time engines
  • Advanced modeling skills
  • Knowledge of material blending systems
  • Proficiency in Unreal Engine, Substance Painter/Designer and any digital content creation software
  • Good eye for appropriate Art style and detail
  • Shipped titles in a similar role
  • Excellent communication, interpersonal, and organizational skills
Benefits
  • Learning & development opportunities
  • Exceptional private medical insurance plan
  • Casual workplace environment; new renovation and relaxation area
  • Work from office

Role Information: EN

Studio: Sperasoft

Location: West Asia, United Arab Emirates, Abu Dhabi

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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